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I also use Deadly Reflex, which if you're not familiar with it is a mod that adds decapitation, disembowelling, shield/hilt bashing, and a lot of other stuff that expands combat. So say I had the above mod, (and even if I didn't) it still wouldn't look like Nightmare fighting in combat. If somebody wanted to enchant the sword without causing a similar glow, they would only need to download a 'no glow' mod.)Ģ. If the enchantment was removed, the glow would be gone as well. (The sword looks great, but the enchantment causes an odd purple 'glow' that shows up in patches all over the sword. As to the sword itself, Shadowriffe and EternalKnights have already made a Soul Edge model, though it needs to be unenchanted. I don't know if it would be tied to the glove or the chestplate, though the glove (if possible) is probably the better option. (boots, greaves, chestplate, gloves, helmet as opposed to 1 piece like the arena raiment) I don't know the modding aspect to this particular item, but the giant mutated arm/claw is a must. In game the armor should be high quality armor (I'll want to keep it on for the majority of the game) and unenchanted (as I can use runeskulls to make it better myself) and in multiple pieces.
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Anyway, the first thing I want to see is Nightmare's (SC2) armor and his sword, Soul Edge, as an armor and sword set.
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Now 4's coming out, and the old hype is coming back.ġ. (good times) I was pissed they left out Nightmare's SC2 armor in 3, especially since it's Project Soul's emblem. I still managed to play quite a bit of it though, as my friend had it and his house was like party central on weekends. I was pissed when 3 came out, as it was a PS2 exclusive. I first owned 2 on the Gamecube, and I played it endlessly. If you're interested in an aspect of this project/projects from the list, please, read the corresponding paragraph.įirst off, I really like Soul Calibur. I'll number them in bold, and I'll number the paragraphs to match.
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Anyway, I'll list my ideas/visual references here, and let the modders think about the modding aspect.ĮDIT: I realise some people don't like to read really long posts, the actual list of mods/sub-mods is at the bottom of the post with links to visual references. This is all one thing in my mind, but it's easily at least 3 different mods, I realise one person wouldn't likely do everything involved, so I've broken it down into 3-4 different sub-mods.
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